![]() Just before the event starts everyone in the alliance sends all resources above their stronghold levels to RSSM (after using all they need to train, build, research and build traps). They nominate themselves as the RSS MANAGER (RSSM). Kill events - protecting hive from attackers ĭuring a kill event we need one person who has several 8 hour peace shields or who can afford to get a 3 day peace shield. ![]() If we all do this we will guarantee always having strong troops at home to defend our alliance. Ensure you keep your hero and bulk of high tier troops at home. Only send your low tier troops out farming. Get the fuel you need when required to build, train, research and build wall traps. DO NOT worry about your fuel flashing red, or your fuel reaching zero. Troops get hospitalized or killed in these events and it takes time to heal them or retrain more. You always need the maximum number of troops possible for regular kill events, attacks by players who teleport in and battles we rally for. We have three locations you can choose to be in or close to.Ĭontinually train high tier troops. It is a difficult decision as to whether you want to be in the hive, close by, or out on your own. As we farm more resources they can be harder to find and take longer to march to. Negatives - It makes the hive vulnerable to powerful alliances teleporting in for a one stop shop attack. members are quickly able to join war rallies when required members can quickly reinforce each other when attacked. members can easily share resources when required to support each other They are less vulnerable than if they are isolated. Positives - it offers a lot of protection to alliance members. ![]() Having members in a hive or pod has positive and negative outcomes. There are many benefits in having additional accounts. Time is critical and buffer zones give a bit of extra time They can log on quickly and retaliate, send troops our or join war rallies etc. If members have push notifications set up their watchtower will alert them of an incoming attack. This gives a buffer zone to the alliance members, and a little extra time to respond if they are attacked. Many alliances ask each member to sacrifice one march to send out a single troop on an encampment surrounding the hive. 6 Kill events - earning alliance points for killing troops.5 Kill events - protecting hive from attackers. ![]()
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